Turn the big idea into a game development plan.
Challenge assumptions, define what needs proving, and set a realistic scope, roadmap and resource plan.
I've spent over 16 years in the games industry, working alongside talented teams to bring ideas to life across mobile, PC and console. From the early stages of development to the challenges of production and the excitement of getting a game ready to ship, I've experienced game development from many different perspectives.
What I've enjoyed most is being part of the journey — understanding the creative ambition behind a game, bringing people together, working through the difficult moments and seeing all that effort come together in something people can play. Every team and every game has its own story, and that's what keeps the work interesting.
Let's talk about your game ↗A producer shouldn’t just keep a project moving. They should help move it in the right direction.
Shape the scope, milestones and resources around the game’s ambitions. Look ahead, surface dependencies and address risks before they become delivery problems.
Align disciplines, clarify ownership and work through blockers. Keep decisions moving and turn the production plan into day-to-day progress.
From early planning to a project already in development, I provide production leadership at the point it’s needed.
Challenge assumptions, define what needs proving, and set a realistic scope, roadmap and resource plan.
Align design, art, engineering and QA around clear priorities, ownership and decisions that support the creative vision.
Identify what is holding the project back, assess delivery risks and dependencies, and set practical corrective actions.
Bring publishing, external partners, certification, age ratings, localisation and release dependencies together.
I can join at any stage — alongside your existing team. I provide production leadership, not development resources or creative direction.
Tell me what you’re making, where the project stands and what you need from production.